The Outline

Give a carpenter a truckload of tools and a bunch of wood; he'll build something. But hand him structural blueprints as well, and the end result will be amazing. Screenwriters work the same way, and the outline is your screenplay's skeleton.

Endings and Beginnings




 
How do you begin when there are so many different ways to do it, and each way can lead you down dozens of different roads? Answer: KNOW YOUR ENDING. Let the ending dictate the right beginning.
 
If you know that your hero finds the treasure, beats the bad guy, and gets the girl in the end, it makes sense for him to have none of that in the beginning. He should be down on his luck, alone, and beaten.
 
Think of Indiana Jones in ‘Raiders of the Lost Ark’. In the film’s opening sequence, Indy is all alone somewhere deep in a Peruvian jungle, facing eminent death by the hands of a tribe of Hovitos warriors, his traitorous companions have been killed, and the idol, which he risked life to obtain, is taken by his arch rival, Belloq. This is the perfect beginning to Lawrence Kasdan’s screenplay because in the end Indy again faces eminent death - this time by the hands of the Nazi’s - but he’s not alone. He has Marion. And Belloq is destroyed. And Indy comes home with his prize: The Ark of the Covenant.
 
You may hear a lot of people say, however, that you don’t need to know your ending before you start writing. Some may argue: “My characters will guide me to the ending,” or, “I’ll discover my ending as I go.” This might be possible maybe in a novel or a stage play, but not in a screenplay.
 
So if the ending is the key, what makes a good one? Happy endings are for story book princesses, not necessarily for a movie. Film endings can be happy but also tragic, bitter sweet, hilarious, etc. What is important is that the ending is satisfactory and believable.
 
In the end of Randal Wallace’s 1996 award winning screenplay ‘Braveheart’, our hero William Wallace is tortured in London square: hanged, drawn and quartered, emasculated, and disemboweled, only to cry “Freedom!” with his last breath before being beheaded. Clearly, this is not the happiest of endings. But it is satisfactory. If all of his Scottish mates hiding in the crowd came rushing out of the woodwork at the last possible moment to rescue him, battling their way through throngs is English soldiers, the ending would become trite and unbelievable, and more importantly, the theme of freedom and the power of martyrdom would be fleeting.
 
Before you write one scene heading, one visual description, one line of dialogue, you must know at the very least seven things: the ending (the resolution), the beginning (the set up), and THE FIVE KEY PLOT POINTS (point of attack, lock in, first culmination, main culmination, and twist), and in that order. Let your ending help to determine your beginning, and from there the five key moments to plot your hero’s journey.
 
So now that you know your ending, what next? You must write a beginning that not only compliments your ending, but also captures the reader’s attention.
 
At the beginning of a script, you’ve got about ten minutes to accomplish three very fundamental things for the reader: (1) illustrate in detail who your main character is - he or she should be interesting, flawed, and if not likeable, at least empathetic, (2) establish the world of the story and the character’s status quo, and (3) set up the dramatic situation - that is, make it clear what the story going to be about.

How do you begin when there are so many different ways to do it, and each way can lead you down dozens of different roads? Answer: KNOW YOUR ENDING. Let the ending dictate the correct beginning. 

Read more: Endings and Beginnings

 

Outline: Five Elements




 
An outline permits a critical scrutiny of the skeleton before the flesh of action and dialogue are applied. In fact, the very act of putting the “spine” down on paper reveals things about the story that wouldn’t be evident without outlining.
 
The most rudimentary plan for a screenplay should contain the five following elements:
 
1. Who the central character is and what he/she wants.
2. Who the other principle characters are and what they each want.
3. The five major plot points: Point of Attack, Lock In, First Culmination, Main Culmination, and Resolution.
4. The general order of events, sequences, and act divisions.
5. A list of scenes you think will help tell the story.

An outline permits a critical scrutiny of the skeleton before the flesh of action and dialogue are applied. In fact, the very act of putting the “spine” down on paper reveals things about the story that wouldn’t be evident without outlining. 

Read more: Outline: Five Elements

 

Plot: Five Key Moments




PLOT POINTS: FIVE KEY MOMENTS
 
A movie, I think is really only four or five moments between two people; the rest of it exists to give those moments their impact and resonance. The script exists for that. Everything does.
- Robert Towne
 
Clearly a screenplay is built through scenes, sequences, acts, using tension and conflict, while eliciting hopes and fears, etc., but the most basic template for structuring a screenplay is to build it around the five major plot points of a film.
 
1. POINT OF ATTACK
Often called the inciting incident, the point of attack is the first premonition of impending trouble, dilemma, or circumstance that will create the main tension of the story. It usually falls at the end of the first sequence. But it can sometimes appear in the first few minutes of a film.
 
2. LOCK IN
The protagonist is locked into the predicament that is central to the story, propelling him/her into a new direction in order to accomplish his/her new objective.
 
 
3. FIRST CULMINATION
The first culmination generally occurs around the midpoint of the second act and is a pivotal moment in the story but nat as critical as the Lock In or Main Culmination. Consider the first culmination as the second highest or second lowest point in Act II, the second highest hurdle to be faced.
 
4. MAIN CULMINATION
The final culmination is the end of the second act and brings the main tension to a close while simultaneously helping to create a new tension for the third act.
 
5. TWIST
The twist is an unexpected turn of events in the third act. Without a twist, the third act can seem too linear and predictable. It can also be the last test of the character of the hero.

Clearly a screenplay is built through scenes, sequences, acts, using tension and conflict, while eliciting hopes and fears, etc., but the most basic template for structuring a screenplay is to build it around the five major plot points of a film. 

Read more: Plot: Five Key Moments

 

You Are What You Write

Screenwriting Script Tips
It sounds so simple, but I see it all the time: writers trying to write something they're not. Frank is a sci-fi guy, but he's writing a mob movie because he heard that Hollywood is looking for gangster films. He may be correct that studios are buying mob scripts right now, but who is to say they'll be buying them in a year when Frank finishes the script? Besides, Frank doesn't even like mob/gangster films, so why should we assume he'll write a good one. If you're writing a screenplay, most probably it's because you love movies, but there are few people who love all…

Predator (1987)

Screenplay Five Plot Point Breakdowns
Screenplay Genre: Action / Adventure / Sci-Fi Movie Time: 107 minutes 1. INCITING INCIDENT Dutch (Arnold Schwarzenegger) and his team of men have been deployed in the jungles of Central America to rescue hostages that are being held by the local guerilla movement. As the team treks through the tangle of the thick rain forest, they discover three skinned bodies hanging upside down from the trees. (00:15:57)
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